What I’d Like To See In A Possible Fallout 4

Fallout 4 smallFallout 3 is one of my favourite games of this generation, I clocked tons of hours and enjoyed every DLC that was released, with the next generation of gaming just around the corner it got me thinking that if Bethesda were to release a Fallout 4, what would I like to see? So here are a few things I would see added, removed or improved upon.

So the first thing I’d like to see added in a possible sequel is a huge expansive world. Honestly the D.C. Wasteland is huge and takes a very long time to traverse, but in the next generation this world will be small, very small. The problem is that with a large world comes the requirement of more towns, settlements, features, camps and everything else you would see in a post-apocalyptic world, basically everything you don’t see in Fallout: New Vegas.

With a larger world comes more distance to walk, but that would make things a whole lot harder to get around. Wouldn’t a selection of wrecked up vehicles make it better? Imagine vehicles from RAGE in a large scale version of Fallout 3, now wouldn’t that be fantastic? Thankfully on the PC version we have the ability to test that out with modifications and we can honestly say that it’s fantastic, though if Bethesda were to endorse the idea in a sequel, with the large expansive world we’ve already talked of, it could be amazing. Can you imagine driving down a dusty road and a bus filled with raiders begins to catch up and open fire? Or a trader in an SUV passes you by while you’re walking along and pulls over to offer his wares.

Talking about getting around the Wasteland, you never seem to see many other people roaming around the Wasteland unless they’re out to kill you. You’d think that with people constantly scavenging for stuff to stay alive, you’d see more people out and about. A livelier Wasteland is a more believable Wasteland.

Fallout 4 V101 DOORNot everybody could get into the Vault-Co Vaults before the bombs dropped, some survived with little to no radiation poisoning and some were disfigured from radiation but still human enough to live, in allot of cases they became so irradiated that they became feral and dead from the neck up. Anything polluted to a noticeable degree were branded as Ghouls. You see more humans than Ghouls out in the wastes and allot of the humans came from the Vaults, though there aren’t enough Vaults to account for the amount of humans, just look at the amount of people you find in Vaults. An increase in the amount of Vaults would be a delight, especially Vaults that are open to the public and active, sort of like Rivet City but underground, with a market and accommodation.

The storyline in Fallout 3 was ludicrously short but epic. I found myself downright confused while playing through the storyline in New Vegas. I believe that if Bethesda were to spend more time on writing the main quest and less money on hiring Hollywood stars as voice actors, the storylines would be much longer.

One thing that I have never found useful in Fallout: New Vegas was gambling. It was obvious that Obsidian had focused too much on gambling during development, it had all become too focused on it in my opinion, even down to the point that you could ask any NPC to play Caravan. I understand that gambling has always been in Fallout but in New Vegas I think that Obsidian purely elaborated too much on it, even with the fact you can earn achievements for gambling.

The last thing I would like to see in Fallout 4 is improved weapon customisation. I must admit that in New Vegas it is really well done but required refinement, I think that a wider range of mods would be awesome.

What do you think? Agree with my views or disagree with them? Is there anything you’d like to see added, removed or improved in Fallout 4? Drop a comment below or tell us on our Facebook or Twitter pages.

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